Web Reference: May 15, 2021 · I'm re-writing my Unity game in Raylib and are trying to recreate a path/road-shader I made with Shader Graph. The first picture is how it looks in Unity, with faded/blurred edges. Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to identify the right pixel in the heightmap to match the player's position from within Raylib - does anybody know how to extract that info? Nov 29, 2020 · I Had to add Raylib name before LoadTexture and GenTextureMipmaps because else it would not work since these are static methods from the RayLib cs binder. So on a technical point, I think, from what I've seen in the code, that to translate an IntPtr we don't need to use strange methods that do not work.
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