YouTube Excerpt: In this Blender tutorial, we will be breaking down a more sophisticated and arguably, better way of texturing in the Shader editor. This pulls heavily from Substance Painter by utilizing the layer-based workflow. I will demonstrate this by creating a simple, stylized shader, however, this is just scratching the surface of what is capable with this technique. ____________________________________________ 🧰 Blender Kit (10% DISCOUNT) 🧰 https://www.blenderkit.com/r/smeaf 📚Level Up Academii📚 🚨Join the waiting list for a 50% discount at launch!🚨 https://levelupacademii.com/ 💪Join The Patreon!💪 https://patreon.com/smeaf 🎨Try SkillShare FREE For a Month! 🎨 https://skl.sh/3xVnC0o 🎶Get a FREE Month of Epidemic Sound 🎶 https://share.epidemicsound.com/8zgbps ____________________________________________ 📙Helpful Blender Addons! 📙 Ducky 3D - Real Time Materials: https://blendermarket.com/products/realtime-materials-for-blender/?ref=431 Clay-Doh Shader: https://blendermarket.com/products/claydoh?ref=431 Physical Starlight & Sky: https://blendermarket.com/creators/physical-addons?ref=431 ____________________________________________ 🎥My Essential Gear Setup 👇 ▶️ Sony a6400 - https://amzn.to/3pax7pY ▶️ A Cam Lens - https://amzn.to/3HDvKXq ▶️ B Cam Lens - https://amzn.to/3p6YHVk ▶️ Key Light - https://amzn.to/3AU2zLY ▶️ Microphone - https://amzn.to/3nwxYkz ▶️ Keyboard - https://amzn.to/412oc7A ▶️ Mouse - https://amzn.to/414oCdi ▶️ Headphones - https://amzn.to/44v8kNC 🖥️ My PC Specs 🖥️ ▶️ CPU - https://amzn.to/3LU05DC ▶️ MotherBoard - https://amzn.to/41YTDAO ▶️ RAM (x4) - https://amzn.to/3LTooSd ▶️ GPU - https://amzn.to/3pbEm1e ▶️ Storage - https://amzn.to/3NULF7R ▶️ External Storage - https://amzn.to/44qQfjS ____________________________________________ 💬Socials💬 Instagram 📷 - https://www.instagram.com/smeafsculpts/ TikTok 🎵 - https://www.tiktok.com/@smeafington *Some of the links in this description are affiliate links that I get a kickback from 😜 #blender #blendertutorial #smeaf
In this Blender tutorial, we will be breaking down a more sophisticated and arguably, better way of texturing in the Shader editor. This pulls...
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