Unity Tutorial: Draggable Windows & Panels (Clean UI Dragging with New Input System)

Unity Tutorial: Draggable Windows & Panels (Clean UI Dragging with New Input System) {Celebrity |Famous |}%title%{ Net Worth| Wealth| Profile}
YouTube Excerpt: Draggable UI windows are one of those features almost every game needs – inventories, skill trees, settings panels – yet they’re often implemented in messy or fragile ways. In this tutorial, I’ll show you how to create clean, reusable draggable windows and panels in Unity, using: - RectTransformUtility - The new Input System - Proper offset handling (no snapping!) - Support for Screen Space Overlay and Screen Space Camera canvases We’ll build everything step by step, starting from a simple UI window with a draggable header, and end with a solution you can reuse across your entire project. This approach works great for inventories, modals, popups, and editor-like UI. If you found this useful, consider subscribing – it really helps the channel grow and lets me keep making practical Unity tutorials like this one. Have a fantastic day ❤️ If you are looking for a friendly, non-toxic game dev community visit us: https://discord.gg/hRQCgpEb4Q Free assets: https://github.com/x1r15/YoutubeTutorials/tree/master/OfficeAssetsFreeAssetPack

Draggable UI windows are one of those features almost every game needs – inventories, skill trees, settings panels – yet they’re often implemented...

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