Spectral Point Cloud CTR Effect & Color Aberration RGB Cache - TouchDesigner POPs

Spectral Point Cloud CTR Effect & Color Aberration RGB Cache - TouchDesigner POPs {Celebrity |Famous |}%title%{ Net Worth| Wealth| Profile}
YouTube Excerpt: TouchDesigner Courses ๐Ÿ‘‰ https://okamirufu.link/skool Patreon Project Files ๐Ÿ‘‰ https://okamirufu.link/project_files_collections Blob Tracking Web ๐Ÿ‘‰ https://okamirufu.link/theblobs Oficial Web Page (Ultra Bundle) ๐Ÿ‘‰ https://okamirufu.com/ ๐Ÿ“Œ Summary This tutorial summary focuses on building a spectral point cloud in touchdesigner, a reactive system with feedback buffers and time displacement for that ghostly chromatic aberration look, it means we take video, process it through a feedback loop, convert that into position and scale data for instancing, then use a cache system to split rgb channels over time, ๐Ÿ’Ž *FREE* - Free VJ Pack Collections: https://okamirufu.link/frees_collections - Over 180 *FREE* Videos: https://okamirufu.link/free_vj_pack_y ๐Ÿ›’ *SHOP* - Conceptual VJ Packs: https://okamirufu.link/conceptual_vj_packs - Project Files : https://okamirufu.link/project_files_collections - General: https://okamirufu.link/patreon_shop ๐Ÿ”— *LINKS & TOOLS* - AI Voice: https://okamirufu.link/eleven_labs ๐Ÿ‘‹ *CONNECT WITH ME* - YouTube: https://okamirufu.link/youtube - Patreon: https://okamirufu.link/patreon - Instagram: https://okamirufu.link/instagram - TikTok: https://okamirufu.link/tiktok - Pinterest: https://okamirufu.link/pinterest ๐Ÿ‘‹ *OTHER CHANNELS* - Okamirufu Spectra: https://okamirufu.link/spectra - Okamirufu Atmos: https://okamirufu.link/atoms โ™ซ *MY MUSIC* - Listen here: https://okamirufu.link/my_music โ— - - - - - - - - - - - - - - - - - - - - - - - - - - - - - โ— ๐Ÿ•’ *TIMECODE* 00:00 *Intro & Effect Overview* Briefly explore the spectral point cloud effect and its core mechanics. Learn how feedback buffers and time displacement create the ghostly look. 00:23 *Project Strategy* Overview of the workflow including video input and feedback loop trails. Plan the conversion of texture data into position and scale for instancing. 00:44 *Community Shoutout* A quick message from Okami Rufu about the School community and courses. Learn about exclusive tutorials, project files, and collaborative spaces. 01:45 *Source & Feedback Loop* Initialize the network with movie file inputs and custom resolution settings. Set up the feedback, level, and edge nodes to highlight video contours. 03:25 *Texture to Data Conversion* Convert top textures into chop data for precise spatial manipulation. Use math and shuffle chops to align samples for the point cloud system. 04:20 *Building the Grid & Z-Axis* Construct a 200x200 grid SOP to match the input texture resolution. Process the R channel to drive depth and extrusion in the 3D space. 06:01 *Instancing & Geometry* Set up the geometry comp and map the merged data to rectangle instances. Connect position, scale, and color data to finalize the visual system. 07:18 *Spectral Magic & Rendering* Implement a cache-based delay system to split RGB channels in time. Apply final grading and level adjustments to achieve the spectral look. โ— - - - - - - - - - - - - - - - - - - - - - - - - - - - - - โ— I hope you liked this tutorial! If you have any questions, feel free to ask in the comments below. *Subscribe to stay updated on Future Tutorials* Stay Strong & Make Art ๐Ÿค With Love Okamirufu #touchdesigner #creativeposter #posterdesign #realtime #generativeart

TouchDesigner Courses ๐Ÿ‘‰ https://okamirufu.link/skool Patreon Project Files ๐Ÿ‘‰ https://okamirufu.link/project_files_collections Blob Tracking Web ๐Ÿ‘‰...

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