Web Reference: 你是否想要掌握计算机图形学的核心原理和技术?你是否想要利用现代OpenGL创建自己的3D游戏引擎?但又苦于没有简单易懂适合入门的中文教程?如果是,那么这门课程就是为你量身定制的! 在这门课程中,你将从基础知识开始,逐步深入探索图形渲染管线的各个阶段,学习如何使用OpenGL和GLSL进行 ... OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation. learnopengl.com系列教程的中文翻译,目前正在校对及翻译中。 英文原版: learnopengl.com 目前状态: 原文大部分代码都有改变 ...
YouTube Excerpt: In this tutorial I'll show you how the Depth Buffer in OpenGL works and how we can change it to create different simple effects. NOTE: If you are having trouble loading in the models in this tutorial, it might be because the names of the textures are "diffuse" and "specular" instead of "baseColor" and "metallicRoughness" like in the previous tutorial. To fix this simply make the 'getTextures' function accept "baseColor" or "diffuse" and "metallicRoughness" or "specular" like this: if (texPath.find("baseColor") != std::string::npos || texPath.find("diffuse") != std::string::npos) else if (texPath.find("metallicRoughness") != std::string::npos || texPath.find("specular") != std::string::npos) Also note that in the Vertex Shader I removed the negative sign from the rotation matrix! *Source Code & Models* https://github.com/VictorGordan/opengl-tutorials *OpenGL Documentation* https://www.khronos.org/registry/OpenGL-Refpages/gl4/ *Discord Server* https://discord.gg/NtPwH5BCfb *Patreon* https://www.patreon.com/victorgordan *Timestamps* 0:00 Introduction 0:16 Depth Buffer Explanation 0:49 glDepthFunc Options 1:15 Viewing the Depth Buffer 1:37 Depth Value Function 2:08 Linearizing Depth Function 2:19 Viewing Linear Depth 2:43 Z-fighting 3:38 Fog Effect 4:30 Ending *References* https://learnopengl.com/Advanced-OpenGL/Depth-testing https://sketchfab.com/3d-models/photo-scanned-realistic-cracked-tree-trunk-b0edfdc157e94ea093ee959c65db38de https://cc0textures.com/view?id=Ground036 #opengl #opengltutorial #computergraphics #cpp #visualstudio
In this tutorial I'll show you how the Depth Buffer in OpenGL works and how we can change it to create different simple effects. NOTE: If you are...
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