Math for Game Programmers: Interaction With 3D Geometry

Math for Game Programmers: Interaction With 3D Geometry {Celebrity |Famous |}%title%{ Net Worth| Wealth| Profile}
YouTube Excerpt: In this 2013 GDC talk, Intel's Stan Melax shares some useful tools for programmers to help render avatars that can interact with 3D Geometry in games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

In this 2013 GDC talk, Intel's Stan Melax shares some useful tools for programmers to help render avatars that can interact with 3D Geometry in...

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