Gravity Simulation (C++)

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YouTube Excerpt: This is an improved implementation of Newton's Law of Universal Gravitation. I use a more accurate integration method this time: Runge-Kutta 4th order. Collisions are not accounted for, which is the reason why objects are sent flying when they "collide." Red: acceleration vector; Yellow: velocity vector. Mass determines the radius.

This is an improved implementation of Newton's Law of Universal Gravitation. I use a more accurate integration method this time: Runge-Kutta 4th...

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