GLSL tutorial 5 - normalmapping

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YouTube Excerpt: In this tutorial I will try to explain a technic called normal-mapping (or bump-mapping), it's very commonly used in video games and other real-time applications. Source (you need to load the two image in your main.cpp brick.bmp and bricknormal.bmp is the name of the original, so change that, if you have other texture and normalmap): http://pastebin.com/AsHN36zD http://pastebin.com/RnxagW8P http://pastebin.com/0iBTCWTW The rest of the files are the same (you can get it from the description in the precious video) This site helped me a lot: http://www.ozone3d.net/tutorials/bump_mapping.php Where does the tangent matrix came from? http://www.blacksmith-studios.dk/projects/downloads/tangent_matrix_derivation.php/

In this tutorial I will try to explain a technic called normal-mapping (or bump-mapping), it's very commonly used in video games and other...

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