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YouTube Excerpt: Please Like and Subscribe and Share!!!! And visit https://www.visionbasic.net ! You may have watched similar videos before, but I think there's a little something new for everyone in this video. In this video, I explain how to design hi-res characters and how to display them on the screen -- in both regular BASIC, and in Vision BASIC. I outline a great place to put character and sprite data that offers plenty of room for your data AND your BASIC program. Plus, I give an update on my progress in developing Vision BASIC 1.1. Below is some code for setting up a character set in regular C64 BASIC (as seen in the video): 10 fora=49152to49180:readb:pokea,b:next 20 ba=3:cs=25:sc=49 30 poke56334,0:poke1,51 40 poke780,cs*8:sys49152 50 poke1,55:poke56334,1 60 poke56576,(peek(56576)and252)or(3-ba) 70 poke53272,(sc-ba*16)*2+(cs-ba*8)*16 80 poke648,sc*4 100 ps=51200+42*8 110 fora=0to7:readp:pokeps+a,p:next 990 end 1000 poke648,4:poke53272,21:poke56576,151 1010 end 1999 rem *** char copy routine *** 2000 data133,88,160,0,132,87,132,89 2010 data169,208,133,90,162,8 2020 data177,89,145,87,200,208,249 2030 data230,88,230,90,202,208,242,96 2999 rem *** char data *** 3000 data 129,195,254,118,123,59,59,30 At the end of this video, I talk about a recent TPUG Zoom meeting -- maybe you were there, or perhaps you missed out? Here are some links relevant to experience: The Toronto PET Users Group (TPUG): https://www.tpug.ca (Please join!) Jeri Ellsworth Links: https://www.youtube.com/watch?v=DZITLEzoSls (TPUG Zoom Meeting) https://www.jeriellsworth.com (Jeri's official website) https://www.youtube.com/@jeriellsworth/videos https://www.tiltfive.com/ (links for character editors to come...) ========================================================= If you don't know what Vision BASIC is, visit my website at https://www.VisionBASIC.net and watch the following videos: https://www.youtube.com/watch?v=ROR1NQE-2DY https://www.youtube.com/watch?v=14PaDKQQABY And down below is a description of what Vision BASIC is all about. ========================================================= Vision BASIC is a versatile BASIC compiler for the Commodore 64. Imagine blending together Simon's BASIC with the Blitz! compiler and an assembler all together into one program! But then imagine that it's even much better than that! The programs you create with Vision BASIC won't need a language extension (like Simon's BASIC on cartridge) in order to run when you are done making your programs! You can easily run your programs from within the editor instead of having to funnel your programs through a separate compiler in a completely separate process! And if you need an assembler, Vision BASIC doubles as one! Stick with BASIC, go with assembly language, or do both! Mix it up however you'd like! Over 100 new commands are added -- commands for sprites, characters, bitmaps, sound and even interrupts! Take that slow BASIC game you made that just never made the cut and try breathing new life into it by putting it in Vision BASIC's hands -- feel the raw power that machine language can provide without having to look at an endless and often confusing column of machine language instructions! But why keep reading -- just watch the video and see for yourself what Vision BASIC can do!
Please Like and Subscribe and Share!!!! And visit https://www.visionbasic.net ! You may have watched similar videos before, but I think there's a...
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