Code for Game Developers - A* Pathfinding

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YouTube Excerpt: With a very simple addition to Dijkstra's Algorithm, considering the distance to the target node, we can find the goal node much faster. Find the source code here: https://github.com/BSVino/MathForGameDevelopers/tree/graph-astar New video every Thursday. Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS

With a very simple addition to Dijkstra's Algorithm, considering the distance to the target node, we can find the goal node much faster. Find the...

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