YouTube Excerpt: This video doesn't really go over anything IL2CPP specific, but maybe future installments will. Feel free to 1.5x by the way. If you're watching in the future, this "tutorial" may be out of date. This shouldn't be something you directly copy paste from, but if you do, you should change things around, see what you can do. My mods don't use patching very frequently, because I prefer to avoid using Reflection, but if you wish to integrate a mod with a game's systems, or to replace a game's systems, patching will likely be your best bet. Yeah, sure enough, MelonLoader 0.5 changed how logging works. In your MelonMod class (whichever class has ": MelonMod" after its name), you now use LoggerInstance.Msg instead of MelonLogger.Msg Resources MelonMod template - https://cdn.discordapp.com/attachments/771537321744269333/908545097199661066/ModTemplate.zip MelonLoader - MelonWiki.xyz Unity scripting reference - https://docs.unity3d.com/ScriptReference/index.html Harmony docs - https://harmony.pardeike.net/articles/patching.html & https://harmony.pardeike.net/articles/patching-postfix.html MelonLoader reflection docs - https://melonwiki.xyz/#/modders/reflection UnityExplorer, you'll probably want the ML IL2CPP version - https://github.com/sinai-dev/UnityExplorer GitHub repository - https://github.com/extraes/RuntimeGizmos Song list - ask me on discord and send a timestamp lol Contents 00:00 - Intro/Table of Contents 00:34 - Setting up solution 04:34 - Brief C#/VS overview/ramble 10:01 - Creating MelonPreferences 14:41 - Patching 35:10 - Components & instancing 49:13 - Testing with UnityExplorer
This video doesn't really go over anything IL2CPP specific, but maybe future installments will. Feel free to 1.5x by the way. If you're watching...
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