Adding A*(A star) pathfinding to the boss in my game made in C with Raylib | Devlog #2

Adding A*(A star) pathfinding to the boss in my game made in C with Raylib | Devlog #2 {Celebrity |Famous |}%title%{ Net Worth| Wealth| Profile}
YouTube Excerpt: I am making a game in C with the library Raylib. This is a short devlog about how I added path finding with the A* algorithm for the boss in it. Buy Sidestep Legends on Steam: https://store.steampowered.com/app/2077590/Sidestep_Legends/?utm_source=youtube&utm_campaign=path Buy my other game Dextram on Steam: https://store.steampowered.com/app/1066470/Dextram/?utm_source=youtube&utm_campaign=path 00:00 Introduction 00:54 What is path finding 01:29 Data structs 02:05 The Grid 02:14 Connecting the nodes 02:30 Debug view of the grid 02:55 Finding the closest node to a position 03:30 Debug view of the pathfinding 03:42 Boss with path finding 04:10 Outro #gamedev #indiedev #devlog #gamedevelopment #indiegamedev

I am making a game in C with the library Raylib. This is a short devlog about how I added path finding with the A* algorithm for the boss in...

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